Difference between revisions of "Msc2workshop1G3:Fp"

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(Cyber-physical Spaces | Ceiling-Wall)
(Behavioural Simulation)
 
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In many academic events and talks, the ceiling and wall of the stage is a static element, and not interact neither with the speaker nor the audience. What if the movement, spatial configuration, lighting and ventilation could help improving our presentation skills? Furthermore, with this transformation we are trying to achieve more attention from the audience to a particular focus point. In many cases that lectures present with their keynote, however, the screen of the presenter does not always has to stay there.By using live data during presentation such as Heart rate, Sweat rate, Sound level and Reading rate, the backdrop of the stage could interact with the presenter and the audiences.
 
In many academic events and talks, the ceiling and wall of the stage is a static element, and not interact neither with the speaker nor the audience. What if the movement, spatial configuration, lighting and ventilation could help improving our presentation skills? Furthermore, with this transformation we are trying to achieve more attention from the audience to a particular focus point. In many cases that lectures present with their keynote, however, the screen of the presenter does not always has to stay there.By using live data during presentation such as Heart rate, Sweat rate, Sound level and Reading rate, the backdrop of the stage could interact with the presenter and the audiences.
 
Parameters/ input sensors
 
 
Heartbeat
 
High – the modules will shrink to comfort the speaker.
 
low – indicate that the speaker is confident then space will expand, receive even more attention
 
 
Sweat level – together with the heart rate
 
High - shrink
 
Low - expand
 
 
Speaking pattern in one minute
 
Fast – Light will indicate the users (Blinking)
 
Slow Fast – Light will indicate the users (Blinking)
 
 
Volume
 
High – the tip of the open up to let the sound echo and reflect.
 
Low – the space will be concave down to echo and project sound to the audience
 
  
 
=='''Concept'''==
 
=='''Concept'''==
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[[File:Interaction process.jpg |280px]]
 
[[File:Interaction process.jpg |280px]]
 
[[File:Perfomance feedback.jpg |280px]]
 
[[File:Perfomance feedback.jpg |280px]]
[[File:Presentation_feedback.jpg |280px]]
 
  
 
=='''Behavioural Simulation'''==
 
=='''Behavioural Simulation'''==
 +
'''Parameters/ input sensors'''
 +
 +
Heartbeat (%)<Br>
 +
High – the modules will shrink to comfort the speaker.<Br>
 +
low – indicate that the speaker is confident then space will expand, receive even more attention<Br>
 +
 +
Sweat level (%) – together with the heart rate<Br>
 +
High - shrink
 +
Low - expand
 +
 +
Speaking pattern (%) / minute<Br>
 +
Fast – Light will indicate the users (Blinking)<Br>
 +
Slow Fast – Light will indicate the users (Blinking)<Br>
 +
 +
Sound Volume (db)<Br>
 +
High – the tip of the open up to let the sound fadeout<Br>
 +
Low – the space will be concave down to echo and project sound to the audience<Br>
 +
 
[[File:gsm_3Intelligence_system-01.jpg|850px]]
 
[[File:gsm_3Intelligence_system-01.jpg|850px]]
 
<html>
 
<html>

Latest revision as of 09:59, 7 March 2016


Cyber-physical Spaces | Ceiling-Wall

GSM3 8 fix.jpg


Group 3 members: Veerasu Sae-Tae, Chenxi Dai, Rolf Huijgen


In many academic events and talks, the ceiling and wall of the stage is a static element, and not interact neither with the speaker nor the audience. What if the movement, spatial configuration, lighting and ventilation could help improving our presentation skills? Furthermore, with this transformation we are trying to achieve more attention from the audience to a particular focus point. In many cases that lectures present with their keynote, however, the screen of the presenter does not always has to stay there.By using live data during presentation such as Heart rate, Sweat rate, Sound level and Reading rate, the backdrop of the stage could interact with the presenter and the audiences.

Concept

GSM G3Concept1-01.jpg Scenario 1.jpg Scenario 2.jpg Gsm Beamer and speaker.jpg Gsm g3 Mutliple speakers.jpg Interaction process.jpg Perfomance feedback.jpg

Behavioural Simulation

Parameters/ input sensors

Heartbeat (%)
High – the modules will shrink to comfort the speaker.
low – indicate that the speaker is confident then space will expand, receive even more attention

Sweat level (%) – together with the heart rate
High - shrink Low - expand

Speaking pattern (%) / minute
Fast – Light will indicate the users (Blinking)
Slow Fast – Light will indicate the users (Blinking)

Sound Volume (db)
High – the tip of the open up to let the sound fadeout
Low – the space will be concave down to echo and project sound to the audience

Gsm 3Intelligence system-01.jpg Actuation and Inputs

Gsm3 9-01.jpg

Material and Structure

GSM3 1-01.jpg
GSM3 2-01.jpg
GSM3 3-01.jpg
GSM3 4-01.jpg
GSM3 5-01.jpg
GSM3 6-01.jpg