Difference between revisions of "Main Page"
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'''Societal Context''' | '''Societal Context''' | ||
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− | + | Hyperbody MSc 2 focuses on the design, fabrication and assembly of a prototype for a multimodal pop-up podium/stage for the Game Set Match 3 (GSM 3) symposium scheduled to take place in November 2016. The project builds upon and advances knowledge on multimodal apartments developed 2013 (http://multimod.hyperbody.nl/index.php/Main_Page) in collaboration with Blauwhoed, a leading Dutch real estate developer based in Rotterdam. | |
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− | + | The brief of the design studio is based on the observation that technical installations and devices are dynamic in nature and have typically a much shorter life compared to the static built environment. When we extrapolate this trend to the near future, built structures might be seen as 50% static and 50% dynamic (programmable). | |
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+ | The task is to design a podium/stage that caters to different kind of uses during the 3 days symposium GSM 3 organised by Hyperbody. Uses will range from interactive individual lectures and moderated group discussions to events and receptions. | ||
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'''MSc 2 Context''' | '''MSc 2 Context''' | ||
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Hyperbody MSc 2 studio will focus on the development of 1:1 prototype to be exhibited and used at the GSM III Symposium. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, industrial NC and robotic fabrication of customised building components is the driver for the radical change from Modernist to parametric Super-/Non-standard Architecture,which is inclusive and generic by nature. Design including architectural design becomes a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, ie the users. | Hyperbody MSc 2 studio will focus on the development of 1:1 prototype to be exhibited and used at the GSM III Symposium. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, industrial NC and robotic fabrication of customised building components is the driver for the radical change from Modernist to parametric Super-/Non-standard Architecture,which is inclusive and generic by nature. Design including architectural design becomes a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, ie the users. | ||
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Revision as of 12:07, 15 February 2016
HYPERBODY MSc2 Design Studio | Game Set and Match III | Spring Semester 2016
TEAM: Kas Oosterhuis | Henriette Bier | Nimish Biloria | Sina Mostafavi | Gary Chang | Alex Chung | Vera Laszlo
Societal Context
Hyperbody MSc 2 focuses on the design, fabrication and assembly of a prototype for a multimodal pop-up podium/stage for the Game Set Match 3 (GSM 3) symposium scheduled to take place in November 2016. The project builds upon and advances knowledge on multimodal apartments developed 2013 (http://multimod.hyperbody.nl/index.php/Main_Page) in collaboration with Blauwhoed, a leading Dutch real estate developer based in Rotterdam.
The brief of the design studio is based on the observation that technical installations and devices are dynamic in nature and have typically a much shorter life compared to the static built environment. When we extrapolate this trend to the near future, built structures might be seen as 50% static and 50% dynamic (programmable).
The task is to design a podium/stage that caters to different kind of uses during the 3 days symposium GSM 3 organised by Hyperbody. Uses will range from interactive individual lectures and moderated group discussions to events and receptions.
MSc 2 Context
Hyperbody MSc 2 studio will focus on the development of 1:1 prototype to be exhibited and used at the GSM III Symposium. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, industrial NC and robotic fabrication of customised building components is the driver for the radical change from Modernist to parametric Super-/Non-standard Architecture,which is inclusive and generic by nature. Design including architectural design becomes a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, ie the users.