Difference between revisions of "Msc2workshop1G3:Fp"

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(Concept)
(Behavioural Simulation)
 
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=='''Cyber-physical Spaces''' |  '''Ceiling-Wall'''==
 
=='''Cyber-physical Spaces''' |  '''Ceiling-Wall'''==
  
[[File:Cyber-physical Spaces.png| 850px]]
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[[File:GSM3_8_fix.jpg| 850px]]
  
 
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Lorem ipsum dolor sit amet, velit libero non ipsum consectetuer lacus, consectetuer mi mattis. Impedit dictum, vestibulum urna arcu non ipsum, nullam vitae gravida phasellus et quis, tellus aliquet arcu, neque nulla pede nam suspendisse condimentum aliquam. Amet quisque purus ornare inceptos, nec convallis eget auctor congue varius eget, neque eu nunc, justo sit consequat quis lacus odio, nunc sem aliquet. Viverra et luctus cras et, felis euismod fringilla tincidunt quis egestas velit, laoreet tempus. Lacus tristique, eget tempor mi elit nec fames, mattis wisi elit, ac velit vitae hic ut mattis ipsum, pulvinar velit metus a malesuada duis.
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In many academic events and talks, the ceiling and wall of the stage is a static element, and not interact neither with the speaker nor the audience. What if the movement, spatial configuration, lighting and ventilation could help improving our presentation skills? Furthermore, with this transformation we are trying to achieve more attention from the audience to a particular focus point. In many cases that lectures present with their keynote, however, the screen of the presenter does not always has to stay there.By using live data during presentation such as Heart rate, Sweat rate, Sound level and Reading rate, the backdrop of the stage could interact with the presenter and the audiences.
  
 
=='''Concept'''==
 
=='''Concept'''==
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[[File:Gsm_Beamer_and_speaker.jpg |280px]]
 
[[File:Gsm_Beamer_and_speaker.jpg |280px]]
 
[[File:Gsm_g3_Mutliple_speakers.jpg |280px]]
 
[[File:Gsm_g3_Mutliple_speakers.jpg |280px]]
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[[File:Interaction process.jpg |280px]]
 
[[File:Perfomance feedback.jpg |280px]]
 
[[File:Perfomance feedback.jpg |280px]]
[[File:Presentation_feedback.jpg |280px]]
 
[[File:GSM_G3_Concept1-02.jpg |280px]]
 
[[File:Concept1-03-03.jpg |280px]]
 
  
<html><iframe width="850" height="315" src="https://www.youtube.com/embed/qI8T5cZ12DA" frameborder="0" allowfullscreen></iframe></html>
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=='''Behavioural Simulation'''==
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'''Parameters/ input sensors'''
  
References<Br>
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Heartbeat (%)<Br>
<html>
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High – the modules will shrink to comfort the speaker.<Br>
<iframe width="850" height="315" src="https://www.youtube.com/embed/RixbwUrFUWk" frameborder="0" allowfullscreen></iframe>
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low – indicate that the speaker is confident then space will expand, receive even more attention<Br>
  
<iframe src="https://player.vimeo.com/video/20004747" width="850" height="315" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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Sweat level (%) – together with the heart rate<Br>
 +
High - shrink
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Low - expand
 +
 
 +
Speaking pattern (%) / minute<Br>
 +
Fast – Light will indicate the users (Blinking)<Br>
 +
Slow Fast – Light will indicate the users (Blinking)<Br>
 +
 
 +
Sound Volume (db)<Br>
 +
High – the tip of the open up to let the sound fadeout<Br>
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Low – the space will be concave down to echo and project sound to the audience<Br>
 +
 
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[[File:gsm_3Intelligence_system-01.jpg|850px]]
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<html>
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<iframe width="853" height="480" src="https://www.youtube.com/embed/pArNKbYHZPg?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe>
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Actuation and Inputs
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<iframe width="850" height="480" src="https://www.youtube.com/embed/T1jEiPw3MUY?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe>
 
</html>
 
</html>
  
=='''Heading'''==
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[[File:gsm3_9-01.jpg|850px]]
Lorem ipsum dolor sit amet, velit libero non ipsum consectetuer lacus, consectetuer mi mattis. Impedit dictum, vestibulum urna arcu non ipsum, nullam vitae gravida phasellus et quis, tellus aliquet arcu, neque nulla pede nam suspendisse condimentum aliquam. Amet quisque purus ornare inceptos, nec convallis eget auctor congue varius eget, neque eu nunc, justo sit consequat quis lacus odio, nunc sem aliquet. Viverra et luctus cras et, felis euismod fringilla tincidunt quis egestas velit, laoreet tempus. Lacus tristique, eget tempor mi elit nec fames, mattis wisi elit, ac velit vitae hic ut mattis ipsum, pulvinar velit metus a malesuada duis.
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=='''Material and Structure'''==
  
=='''Heading'''==
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{{#slideshow:
Lorem ipsum dolor sit amet, velit libero non ipsum consectetuer lacus, consectetuer mi mattis. Impedit dictum, vestibulum urna arcu non ipsum, nullam vitae gravida phasellus et quis, tellus aliquet arcu, neque nulla pede nam suspendisse condimentum aliquam. Amet quisque purus ornare inceptos, nec convallis eget auctor congue varius eget, neque eu nunc, justo sit consequat quis lacus odio, nunc sem aliquet. Viverra et luctus cras et, felis euismod fringilla tincidunt quis egestas velit, laoreet tempus. Lacus tristique, eget tempor mi elit nec fames, mattis wisi elit, ac velit vitae hic ut mattis ipsum, pulvinar velit metus a malesuada duis.
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  <div>[[File:GSM3_1-01.jpg| 850px]]</div>
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  <div>[[File:GSM3_2-01.jpg| 850px]]</div>
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<div>[[File:GSM3_3-01.jpg| 850px]]</div>
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<div>[[File:GSM3_4-01.jpg| 850px]]</div>
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<div>[[File:GSM3_5-01.jpg| 850px]]</div>
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<div>[[File:GSM3_6-01.jpg| 850px]]</div>   
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  |id=hydrointro sequence=forward transition=fade refresh=3000
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  }}

Latest revision as of 09:59, 7 March 2016


Cyber-physical Spaces | Ceiling-Wall

GSM3 8 fix.jpg


Group 3 members: Veerasu Sae-Tae, Chenxi Dai, Rolf Huijgen


In many academic events and talks, the ceiling and wall of the stage is a static element, and not interact neither with the speaker nor the audience. What if the movement, spatial configuration, lighting and ventilation could help improving our presentation skills? Furthermore, with this transformation we are trying to achieve more attention from the audience to a particular focus point. In many cases that lectures present with their keynote, however, the screen of the presenter does not always has to stay there.By using live data during presentation such as Heart rate, Sweat rate, Sound level and Reading rate, the backdrop of the stage could interact with the presenter and the audiences.

Concept

GSM G3Concept1-01.jpg Scenario 1.jpg Scenario 2.jpg Gsm Beamer and speaker.jpg Gsm g3 Mutliple speakers.jpg Interaction process.jpg Perfomance feedback.jpg

Behavioural Simulation

Parameters/ input sensors

Heartbeat (%)
High – the modules will shrink to comfort the speaker.
low – indicate that the speaker is confident then space will expand, receive even more attention

Sweat level (%) – together with the heart rate
High - shrink Low - expand

Speaking pattern (%) / minute
Fast – Light will indicate the users (Blinking)
Slow Fast – Light will indicate the users (Blinking)

Sound Volume (db)
High – the tip of the open up to let the sound fadeout
Low – the space will be concave down to echo and project sound to the audience

Gsm 3Intelligence system-01.jpg Actuation and Inputs

Gsm3 9-01.jpg

Material and Structure

GSM3 1-01.jpg
GSM3 2-01.jpg
GSM3 3-01.jpg
GSM3 4-01.jpg
GSM3 5-01.jpg
GSM3 6-01.jpg